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Old Jan 07, 2008, 09:17 PM // 21:17   #21
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Quote:
Originally Posted by dan-the-noob


So it's people ID'ing whites that causes inflation, and not dupers / bots / stupidly rich people!??!??

/notsigned btw
Agreed....

/not signed and anyway.. we have no inflation
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Old Jan 07, 2008, 09:52 PM // 21:52   #22
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Quote:
Originally Posted by MrSlayer
Curiosity...IDing 25 whites...does the profit beat the cost of another ID kit?
Depends on the area honestly. This is just my observations (using nf as an example) but in, say, Istan or even Kourna, it's generally not worth it. There's an item here or there, but more hassle than it's worth to the cost of the kits imo. Now, in an upper are like Torment, yes. You can sometimes double the value of an item. I ID whites most of the time. It's worth it mostly, but then I'm also a salvager of alot of whites and save/sell common and rare mats which not everyone does I guess.

edit:
/notsigned btw....this would make no difference either way. Uber Rich players wouldn't be hurt by 100g here or there and bots don't ID whites I don't think. "Inflation" wouldn't be effected.

Last edited by Shakti; Jan 07, 2008 at 09:56 PM // 21:56..
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Old Jan 07, 2008, 10:00 PM // 22:00   #23
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Let me try and sum up my reasons why this shouldn't happen:

1. There is no inflation going on outside of super rare minipets and weapons that don't drop any more. Everything else I think of is going down.

2. If there was inflation, it would not be a bad thing because the vast majority of items you NEED (not WANT) have a set price. Inflation would just hurt people who want vanity items while helping the poor noob on their 1st character who needs their armor.

3. Saying that the gold increase from IDing whites is causing inflation is like saying that the half a penny you owe on your taxes that gets rounded up is what made you go broke.
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Old Jan 07, 2008, 10:31 PM // 22:31   #24
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Quote:
Originally Posted by MrSlayer
Curiosity...IDing 25 whites...does the profit beat the cost of another ID kit?
- Average income for 25 non IDed whites: 1,000 gold
- Average income for 25 IDed whites: 2,000 gold.
Cost of ID... 100 or 125 gold...
(Statistics made with drops from creatures at level 20 in Nightfall, different regions have different prices)

Hm... I think it does.

Last edited by MithranArkanere; Jan 07, 2008 at 10:33 PM // 22:33..
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Old Jan 07, 2008, 10:46 PM // 22:46   #25
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Quote:
Originally Posted by bilateralrope
Well you could always attempt to publicise it in order to cause inflation



In other words this will hit the rich players a lot harder than it hits anyone else. Somehow, this appeals to me.
I ID my white because I don't have as much gold as I'd like. I've done it ever since I can remember. But, for the rich players, a lot of them don't bother IDing the whites because it just "wastes their time". Mass wealth occurs when people get to sell an item or two for ridiculous prices. It's not really gained from white drops....
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Old Jan 07, 2008, 10:53 PM // 22:53   #26
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Wow you learn something new everyday!
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Old Jan 08, 2008, 12:53 AM // 00:53   #27
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I have a very hard time believing that this is a source of the inflation.
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Old Jan 08, 2008, 01:01 AM // 01:01   #28
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Just FYI guys, inflation is when the price of commodities RISE (ie the money is worth less than it used to, because there's too much money in the market).

The situation in GW, like in most MMORPGs, is called mudflation. Mudflation is only found in virtual worlds, and it occurs when both commodities and money drop in value. The reason is that there's too many items *and* too much money in the market, and you get a situation where most items are cheap/unsellable (measured in money, because there's a glut in items) but a few rare items are astronomically expensive (because there's a glut in money).

In short, the Guildwars economy.
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Old Jan 08, 2008, 01:24 AM // 01:24   #29
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The only things in the game that could be considered "Inflation" are like, Mini Kanaxis, Mini Pandas, and uber rare minis like these, and Crystalline Swords (even those might be on a downswing, I wouldn't really know). Also, Celestial Sigils are on the rise, for who knows why? Did ANet remove a bunch from the economy? Or are there [GANK] member's hoarding them? Because, its not like less people are winning Halls.

As far as I can tell, money is worth more and more, by looking at merchant prices, dye trader prices, and the like.
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Old Jan 08, 2008, 05:32 AM // 05:32   #30
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Quote:
Originally Posted by Numa Pompilius
Just FYI guys, inflation is when the price of commodities RISE (ie the money is worth less than it used to, because there's too much money in the market).

The situation in GW, like in most MMORPGs, is called mudflation. Mudflation is only found in virtual worlds, and it occurs when both commodities and money drop in value. The reason is that there's too many items *and* too much money in the market, and you get a situation where most items are cheap/unsellable (measured in money, because there's a glut in items) but a few rare items are astronomically expensive (because there's a glut in money).

In short, the Guildwars economy.
Someones actually close to what the GW economy is like. The rest are just being retarded in thinking its too expensive for them to afford so it must be inflation.

Serious people get with it. Those items that you guys are trying to claim as inflated are not its that simple those items are the same as if it was a flea market styled selling. If you dont like the price then dont pay or get it yourself instead of QQ its inflation. The only things that are getting inflationary type of prices are those at the material trader.
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Old Jan 09, 2008, 12:13 AM // 00:13   #31
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I decided to do my own research, because I still couldn't believe that I'd passed up such a moneymaking opportunity.

I went on a CoF run to get some cash. After I finished, I sold off all my stuff and deposited everything, but I left the whites untouched. Here's what I found:

14 White, Unidentified = 716 Gold.
14 White, Identified = 964 Gold.

Difference = 248. Subtract ID kit uses cost: 248 - 4(14) = 192.

With that data, it doesn't seem that the profit of identifying v. not identifying is very great on a small scale. I can see how this adds up, and I might just do a few more runs and grab some more data to see firsthand how much of a bonus this can give.
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